1/29/2024 0 Comments Reset vehicle brick rigs![]() remove vehicle should be delete by default, but still.Building a simple base, suspension arms, and roadwheels. Next up we have pin vehicle: root part (hold: pin vehicle: all parts) bound to 6, remove empty vehicles (hold: remove all vehicles) bound to Pause… Hehe, again all of a sudden. Stuff in “Vehicle”Īlthough this section is big there are few alternations: exit vehicle is TMB 1, then cycle siren (hold: toggle siren) is N (perhaps already this way), hazard lights is K, next fire action (hold: previos fire action) will be ordinary 4, next seat (hold: previos seat) is F1, and operation mode is suddenly Z… Yeah, this one gonna be hard for you to get used to, all due to the bindings in camera. It appears to me I have rebound an entire section so doing it quickly: next explosive (hold: previos explosive) – G next slot (hold: previos slot) – 8 You have only four buttons to rebind here! (which is actually 80% of the section, but still) Those two weird option you might not even know about, rotate pawn: right and rotate pawn: left are gonna be 2 and 1 respectively boost will be Ctrl and capture vehicle thumbnail should already be Insert but I doubt. The rest should be already okay if I’m not mistaken. Sorry for binding throw item to TMB 2 for another time, these buttons are just way too useful. slow motion (hold: pause game) was bound to nothing but to P, it feels like this button is more accesible, you know. The following sentence is alotted to keys that are supposed to be correct by default: inventory – Tab, next vehicle (hold: previos vehicle) – F2, scoreboard – Caps Lock, spawn vehicle (hold: vehicle editor) – O. Some of them may already be this way, but I mentioned it just to make sure. Now we head towards interactions with items: bind the first one to E, the second one to T and the third one to U. Oh wait, there is one more in between those: I bound fire to F4 for some reason. The next button is HUD visibility bound to ordinaty 7. Let aim remain RMB here, please, it won’t matter much. Um, nothing I suppose? Actually no, as far as I remember crouch is not Ctrl in by default. And one of the most contraversial ones is the binding for zoom step: in and zoom step: out: these are gonna be Alt + MMB up and Alt + MMB down respectively. By the way, toggle projectile camera should be just 5, not Num, to be precise. And don’t be mercurios, every conflict will disappear in the near future. ![]() What about speed step: up and speed step: down? I, the one who plays this game for more time than reuploaders live their life, prefer just binding them to MMB up and MMB down because it always was like this. The pivot camera button is gonna be the MMB (middle mouse button) while move camera is meant to remain as is (it should stay bound to RMB). ![]() Same applies to zoom axis: in and zoom axis: out: cancel the existing bindings if there are any (I just don’t remember), you won’t lose anything. Trust me, that thing does not require any buttons at all so just suggest deleting them. Next up are vertical view: up and vertical view: down. I guess it’s the most troublesome section? Anyways the first one is speed axis: up and speed axis down: just bind it to Page up and Page down respectively so that these don’t bother. So that’s all for now, if I forgot something here are the screenshots. Unlike exit with vehicle, lol, I bound it to TMB 1, don’t be mad. ![]() But don’t worry, the next one, exit editor would be perfect if bound to Backspace. If you have addintional buttons on your mouse you’re lucky! If you don’t, well, only random button might help I suppose. But the next button has to be rebound: commit does conflict with chat so in order to fix it just remove Enter and simply bind it to whatever you never gonna use while constructing. For example, add to selection is a thing that should be done in two ways: Shift + LMB and Ctrl + LMB. In fact, these alternations won’t be that major, but still there are some options to be rebound or to be granted another key. Stuff in “Editor”Īlmost every section is going to face some alternations here. And i’m here to show you how this all should work in my opinion, or at least how it appears to be comfortable to me. Apparently he rebound quite much of the old stuff and since he did people sometimes have hard time figuring out how to do different things in the game. It is not that Lukas was incompetent and couldn’t make the default settings correct, it’s that he added a lot of new options followed by new keys. I believe every single player in Brick Rigs had some issues with key bindings. ![]()
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